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Template Grafts | Universal Monster Rules


Directive 9 Operatives

Source Starfinder #43: Icebound pg. 43
Directive 9 has agents everywhere, not just in the Veskarium. Deep-cover agents live and work in the Pact Worlds and elsewhere in Near Space, thriving in secret identities they might never reveal. Handlers manage individual field agents and operations, while administrators in safe locations manage resources and plan the long term goals of the agency.
The example Directive 9 personnel presented below can be easily modified to suit the needs of your campaign. In particular, you can remove the vesk racial traits included on these characters for different racial traits appropriate to the agent's species.

Aliens in the "Directive 9 Operatives" Family

NameCR
Directive 9 Assassin9
Directive 9 Handler6
Directive 9 Muscle3

Directive 9 Operatives, Directive 9 Handler

Source Starfinder #43: Icebound pg. 44

Directive 9 Handler CR 6

XP 2,400
Female Vesk
LN Medium humanoid (vesk)
Init +1; Senses low-light vision; Perception +13

Defense

HP 80; RP 4
EAC 19; KAC 20
Fort +7; Ref +5; Will +9; +2 vs. fear

Offense

Speed 32 ft.
Melee tactical knife +12 (2d4+8 S) or unarmed strike +12 (1d3+8 B)
Ranged ghost killer corona laser pistol +14 (2d4+6 F; critical burn 1d4)
Offensive Abilities natural weapons, target marking

Statistics

STR +2; DEX +1; CON +2; INT +5; WIS +1; CHA +3
Skills Athletics +13, Bluff +18, Culture +13, Diplomacy +13, Intimidate +13, Sense Motive +18, Stealth +13
Languages Common, Vesk
Other Abilities armor savant, move it!
Gear vesk brigandine II (purple force field), ghost killer corona laser pistol with 1 battery (20 charges), holding gloves mk I (DC 16), comm unit, credstick

Special Abilities

Move It! (Ex) The Directive 9 handler can take a move action to allow one ally within 60 feet to immediately take a move action. A creature can't benefit from this ability more than once per round. This is a sense-dependent and language-dependent effect.
Target Marking (Ex) As a standard action, the Directive 9 handler can choose a single enemy within 60 feet and attack that enemy. The handler and all their allies gain a +2 morale bonus to attack that target; if the handler spends a Resolve Point, the handler and all their allies also gain a +2 damage bonus against the target. These benefits last until the beginning of the handler's next turn; this is a sense-dependent and language-dependent effect.

Description

Handlers are seasoned veterans of the world of espionage. Not all worked their way up from field agent status, but all of them have lived in the shadows so long that they don't really know how to live any other way.
A Directive 9 handler manages a small number of field agents and operations in a localized area, usually a single city or region on a planet. They operate in the field but also have access to administrative facilities and safe houses, if necessary. Whenever they're personally at risk, a handler is accompanied by bodyguards and lesser agents who obey the handler's every command.
It's easy for handlers to acquire specialized equipment and weapons; the gear included below is just a sample.